BABATTLE ATLASHISTORY IN MOTION
THE ANCIENT WORLD 334–31 BCE

RECONSTRUCTED BATTLEFIELDAPULIAN PLAIN
Drag to orbit · Scroll to zoom · Click a formation

WHAT TO WATCH

HISTORY & EVIDENCE

How to read this reconstruction

Each rendered soldier, horse, or ship represents part of a larger formation—not a one-to-one troop count. All major troop groups are represented; individual deployments are simplified. Terrain is procedural and geographically suggestive, not photogrammetry or a surveyed ancient landscape. Colors distinguish armies, not historical uniforms.

Playback connects interpretive snapshots. Smooth paths illustrate movement; they do not claim exact routes, timings, or a combat simulation. The five included battles are curated; arbitrary battles cannot yet be generated.

Sources for this battle

Visual assets

Photographic sky and lighting: Kloofendal Pure Sky by Poly Haven (CC0), used as illustrative lighting rather than the historical sky. Scanned ground textures: Dry Ground 01 by Poly Haven (CC0). Troops are articulated procedural models with illustrative equipment, not scanned historical reenactors. Motion depicts marching, not individual combat outcomes.

Camera controls

Choose Cinematic sweep for an automatic aerial tour, Follow formation to track the selected troops, or Soldier height for a close view. Choose Overview to restore manual orbit. Orbit: drag to turn, scroll or pinch to zoom. Fly: drag to look, W/A/S/D to move, Q/E down/up, Shift for speed. Touch flight controls appear on screen. Escape exits fly mode. Arrow keys step through phases when you are not flying.